![]() It's filled with all sorts of goofy monsters and second-fiddle villains, and the whole thing's played more for laughs than scares - you'll come up against shambling zombies, of course, but also alien pod people, knife-throwing munchkins, madmen with chainsaws and colossal, 20-foot-tall babies. Zombies Ate My Neighbors is a love letter to B-grade horror films. We were asking for it over three years ago ourselves. At the time, it wasn't particularly well received - but its audience has grown considerably over the years, to the point where this game has been one of the most requested additions to the VC selection since even before the Wii launch. This LucasArts-developed co-op run-and-gun is a cult classic that first arrived on the SNES and Genesis back in 1993. ![]() It's a rare case of excellent timing for the Virtual Console this week, as the latest addition to the Wii Shop's lineup of emulated classics is perfectly themed for Halloween - Zombies Ate My Neighbors. The following review should be used as a reference for how well the game stood up over time rather than an evaluation of how it would have scored based on its original release date. Because of this change of medium and the passage of time, it is possible that there are slight factual differences between the original retail product and the version reviewed. In the SNES version of the game, there's a flamethrower which is not included in the Sega Mega Drive version.The North American release was released with a variant cover art in limited quantities.The review of this product is based on a re-released version of the game. ![]() The monsters in the game are based on classic horror films released in the 1950s and more modern films like Friday the 13th and The Texas Chain Saw Massacre.Weapon effectiveness is also based on these depictions werewolves die in one hit if attacked with silverware and vampires die faster if attacked with the crucifix. The game was developed on the Super Nintendo, before it was ported to the Sega Genesis about halfway through.The ZAMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper.The developer wanted to include battery save in the game but was unable to as they could not afford it. It was published by Konami, a company already known for platformers in 1993.Music for the game was composed by Joseph "Joe" McDermott. Zombies Ate My Neighbors was originally developed by LucasArts. It spawned a sequel, Ghoul Patrol, released in 1994. While not a great commercial success, the game was well received for its graphical style, humor and deep gameplay. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.
0 Comments
Leave a Reply. |